OSMIBIUM

: julian@codabulo.com

About

Following my graduation from Edinburgh University (BSc Computer Science and Artificial Intelligence, 1st Class Hons), I worked for a London based full stack web development company (iblocks.co.uk) for four years. This work entailed developing Java/Oracle/XML backends with html/CSS/JavaScript frontends. I specialised in interface design and development and led the front-end graphical design and development.

 

I hold a long term interest in both artificial and biological neural networks, which drew me to study biomedical engineering and then neural tissue engineering. My PDRA position was focused on the culture of human stem cell derived neural networks, both in 2D and 3D constructs (Tissue Engineering Group, University of Oxford). The goal was to build and electrically interact with mini-brains, but this turned out to be beyond our capability at the time.


More recently I have moved back into software development, and I use React, Next.js, Tailwind CSS, Python, and Flask API, hosting on both Google (Firebase) and AWS. I am based in Oxford and I am currently open to opportunities to work on web-facing and machine learning projects, particularly if they are a good fit.


Please contact me at julian@codabulo.com

Why Osmibium? 


I like to write and play with words. Osmibium is a development of the element named Osmium, which is also the densest naturally occurring metal. I used Osmium Tetroxide as a stain for the neural cell cytoskeleton. It increases contrast in SEM cell imaging and allows you to look at how a cell interacts with an engineered surface at the nanometer scale. Osmibium is my own imaginary metal, but in this case stronger than Tungsten, but somehow lighter than Aluminium. Osmibium would be great for building space elevators and growable space habitats.



Why glass pods and trees? 


Within the Codabulo project, users inhabit an imaginary ancient forest. As they increase their user content and influence, they can also optionally increase the size of their dwellings. Ideally, these structures need to be sympathetic to their surroundings within the ancient forest. I like glass pods and towers because they create spaces that maintain a connection between the internal and the external, but users will be free to build using a variety of materials including wood, stone and exotic materials.

All images were created using the Open AI's free DALL-E 3 image generator, using these prompts:


gorgeous futuristic metal and stone tower looking down over a fairytale forest


gorgeous futuristic glass pod tower in a fairytale forest


gorgeous futuristic glass dome habitat in a fairytale forest



Using watercolour and colorized ink and pencil on white backgrounds is another style that I like, as it helps to avoid the uncanny valley of AI generative art:



colorized ink drawing on a white background of a gorgeous futuristic glass pod tower in a fairytale forest


simple watercolour painting on a white background of a gorgeous futuristic glass pod tower in a fairytale forest